LINUXGAMES

Michael Simms resigns from LGP, Timothee Besset leaves Id Software

January 31st, 2012 by Nemoder

Michael (lgp-michael) Simms updated his blog to announce he is leaving LGP. The company will carry on however under the new direction of Clive Crous.

Timothee (TTimo) Besset has also announced his departure from Id Software to join a new startup in Dallas. Best of luck!

Thank you for all the hard work. Linux games would otherwise not have such a bright future.

This post was submitted by Nemoder.

Wine 1.4-rc1

January 29th, 2012 by Marv

The first release candidate of the 1.4 development tree of Wine has been announced. This marks the beginning of the code freeze period for this release. This release candidate has the following new items in the release.

  • Improved crash dialog with support for saving the backtrace.
  • Support for the Back button in built-in Internet Explorer.
  • Keyboard accelerators can now be translated through po files.
  • A number of installer fixes.
  • Many translation updates and tweaks.
  • Various bug fixes.

Download: [ Wine 1.4-rc1 ]

OilRush Gold!

January 24th, 2012 by Crusader

Unigine’s naval real-time strategy game OilRush has gone gold!

We have finally completed development of Oil Rush, naval strategy game: http://oilrush-game.com/

Version 1.0 will be available worldwide on January, 25 for Windows, Linux and Mac OS X. Distribution channels are: Steam, Desura, UNIGINE store, Ubuntu Software Center and some other digital stores.

Retail release in UK, Germany, France, Scandinavia, Australia/New Zealand, South Africa and Benelux will be provided by Iceberg Interactive a little bit later.

SOPA and PIPA

January 18th, 2012 by Crusader

Courtesy of the Khan Academy:

Wednesday Vids

January 4th, 2012 by Crusader

OpenXcom 0.4 preview!

There’s a preview of the first 2012-era character slated for Heroes of Newerth, Artesia:

Vendetta Updates

January 3rd, 2012 by Crusader

Guild Software’s space combat massive multiplayer game Vendetta Online has had a few gameplay updates of late, revealed in their latest community newsletter:

Gameplay Change Recap

- Dropped cargo persists for 15 minutes, regardless of sector shutdown. Crates will eventually time out by class, making certain drops last much longer than others.
- New missions from the PCC.
- Scoring issues with Deneb War have been fixed. Deneb web-stats coming.
- Bounty Hunter report consolidated to a weekly post. More uses of in-game news are coming.
- Sound effects tweaked. Audio limiter also added to more platforms.
- Improved the game launcher (Updater) handling of certain timeout cases and network conditions, across all platforms.
- Xang Xi Self Propelled Concussion Launcher now has double the ammo, double the prox radius (60m) costs 1/10th to reload.
- Many, many bugfixes, great and small. No more “lost” convoy ships, etc.
- PC game startup and load process have been changed to use the same loading graphics as the mobile versions.

Our Next Priorities

Revamping the faction system is currently the top “big” gameplay priority. Triple-PoS will go away, and there will be tradeoffs to different factional alignments, along with other long-discussed changes.

Before this drops, however, you may also see some cool Deneb War stuff (web stats, etc), along with more addons for capships, improvements to capship ownership and management, and improvements to station conquest. Some of this work isn’t super time consuming, and we like to drop in quick gameplay improvements whenever we can.

Beyond that, there will be major changes to how missions are visible and available throughout the galaxy, along with a lot of updates intended to bring people together more effectively in the galaxy.

We’re working towards a major update, hopefully slated for an April timeframe. Like all our best laid plans, this could be de-railed by some amazing new opportunity or other, but the current goal is to fix and tweak a lot of areas of gameplay in the near future.

Heroes of the Community!

January 3rd, 2012 by Crusader

Quick note that PC Gamer has named the team behind the Humble Indie Bundle (who include but are not limited to the developers of Wolfire Games!) as their community heroes of the year:

But one of the main reasons these guys are our community heroes this year is what they’ve done with that success: they’ve used it as a platform to launch (or relaunch) a range of great indie games that deserve a broader audience. Four times this year, they’ve released new bundles that showcase a particular game or developer: Trine, Frozen Synapse, Voxatron, and most recently Introversion’s whole catalogue. Each one has taken more than $700,000, a vast success for games that genuinely deserve it.

Yamagi Quake II 4.01

January 2nd, 2012 by Crusader

Yamagi Quake II is an enhanced client for id Software’s Quake II, focusing on maintaining the original gameplay experience:

  • Anisotropic filtering.
  • Compatible with most mods (as long as their source is available).
  • From scratch rewritten savegame system.
  • Full 64 bit support.
  • Ingame soundtrack playback via OGG/Vorbis.
  • IPv6 support.
  • Mature and stable codebase.
  • No gameplay and graphic enhancements.
  • SDL for input and rendering.
  • Support for unlimited screen size / resolutions.
  • Widescreen support.

Version 4.0 was just released to celebrate the tenth anniversary of the engine source code (!).

Icculus on Shank Tools

January 2nd, 2012 by Crusader

Ryan “icculus” Gordon has made a .plan update describing the various open source tools he developed to port one of the most recent Humble Indie Bundle titles, Shank, to Linux:

We try to get at least a little open source out of every Humble
Bundle. Sometimes it’s epic–like a big pile of games–and sometimes
it’s bits and pieces, like the engine underneath Hammerfight.

It’s something we push for.

X-Plane 10

January 2nd, 2012 by Crusader

X-Plane 10, “the world’s most comprehensive and powerful flight simulator for personal computers”, has been released (thanks mike4!):

Changes:

  • many high-quality aircraft models with detailed 3-D cockpits,
  • a brand new system for auto-generating plausible scenery for the entire world,
  • a new, highly-detailed cloud and weather rendering system,
  • a flight model with improved accuracy and even greater power,
  • a completely redone ATC and AI Aircraft system, and
  • the ability to more fully utilize multi-core CPUs for enhanced realism.

The sim retails for $79.99 US, and a demo is also available:

Demo Download: [ x-plane.com ]

TetriAttack 2 + Source

January 2nd, 2012 by Crusader

Thanks to JeZ+Lee for letting us know they’ve released TetriAttack 2 with source code:

Download: [ 16bitsoft.com ]

Wine 1.3.36

January 2nd, 2012 by Marv

A new development release of Wine has been announced. This new release has the following new items included in it.

  • UDisks backend for the dynamic device support.
  • Polygons and geometric pens implemented in the DIB engine.
  • JScript now compiles entire functions.
  • Improved support for vertical fonts.
  • A few more scripts in UniScribe.
  • A bunch of ctype functions implemented in MSVCP.
  • Various bug fixes.

Download: [ Wine 1.3.36 ]

Alien Arena 7.53

December 29th, 2011 by Crusader

Alien Arena version 7.53 is now released (thanks irritant!):

  • Extended use of VBO for big performance increases
  • Signifigant improvements to bot AI
  • “Dm Lights” server option
  • Improvements to menu code
  • Improved stats algorithms
  • Entity definition files
  • Optimized and improved vegetation rendering
  • Variety of bug fixes and code cleansing
  • Two new maps
  • Optimizations to IQM and MD2 rendering
  • New “Ultra” skill level
  • Speed hack detection improvements

Version 7.53 features some very signifigant performance gains for people who like to run the game on higher settings, as well as some very nice improvements/bugfixes to the bot AI. We have also added two new maps, as well as the entity definition files which now allow for custom reconfiguration of a map’s entities, plus a number of other updates and bugfixes. For a complete changelog see http://icculus.org/alienarena/changelogs/7.53.txt


Alien Arena also has some new 3rd party content portals where you can grab the latest and greatest 3rd party levels as well as some of the “retired” classics:

http://code.google.com/p/aa3rdparty/http://3rdpartyalien.3r.funpic.de/index.html

 

Wine 1.3.35

December 26th, 2011 by Marv

A new developer release of Wine has been announced. This version being 1.3.35 has the following new items included in it.

  • Triangular gradients and cosmetic wide pens support in the DIB engine.
  • All Wine dialogs can now be translated through po files.
  • Many more scripts added to UniScribe.
  • JScript using bytecode throughout now.
  • Several MSXML improvements.
  • Various bug fixes.

Download: [ Wine 1.3.35 ]

Ensign 1 Kickstarter

December 26th, 2011 by Crusader

Thanks to onionman77 for letting us know about the Kickstarter campaign for Ensign 1, a space combat game where players can leave their ships.

Some Humble Visualisations

December 22nd, 2011 by Crusader

Cheeseness sent in the following:

Ever wanted to know how many Linux users have purchased the Humble Indie Bundle? Ever wanted to see how the average payments for MacOS have varied across every promotion? Perhaps you’re interested in the amount of money contributed by Windows for just the “Indie” branded bundles?

Wish granted!

With approval from the Humble Bundle guys, I am proud to present the results of a couple of days’ worth of work: The Humble Visualisations, a set of self-updating charts, graphs and calculated statistics that explore and compare the performance of Humble Bundles past and present.

Feedback is welcome, discussion encouraged :D

http://cheesetalks.twolofbees.com/humble/

OpenGOO

December 22nd, 2011 by Crusader

OpenGOO is a free and open clone of World of Goo project; new developers welcome!

Stop That Hero! 0.1.0 Alpha

December 22nd, 2011 by Crusader

GBGames has released the first alpha version of “Stop That Hero!“, a “deceptively simple” strategy game where you play the villain. Features:

  • Four minions for you to summon
  • Five different types of heroes to fight
  • Multiple structures to control, such as towers and dragon nests
  • Five sample levels

The game sells for $7.50 US.

Humble Updates

December 17th, 2011 by Crusader

Ars Technica has taken a look at the latest Humble Indie Bundle, complete with quotes from the project’s volunteers:

One of the most exciting aspects of the bundles is that they mark the first time many of the games have been ported to platforms other than Windows, with each title offering full support for play on a Mac or on Linux. “The most ambitious aspect of a Humble Bundle is definitely the cross-platform porting,” Esguerra agreed. “Some developers are ready for it from day one, but usually a game is Windows-only and needs to get ported to Mac and Linux. Ryan Gordon and Edward Rudd have been instrumental in this, but a lot of developers will do ports internally as well.”

The Humble Bundles have done more for gaming on the Mac and Linux than maybe any other single thing in the past few years, as the team can go to developers who may be leery of cross-platform work and both provide talent to help with the porting and point to a proven business model so the developers understand that porting their game is a winning strategy.

Also, the current offering has been expanded to include the soundtracks from every title!

New Titles on Desura

December 17th, 2011 by Crusader
  • Wizorb, a puzzle game with NES-style RPG elements:

  • CoreBreach, a futuristic racer:

Any other notable titles on Desura of late that I’ve missed? Thanks!